

The size of the hitbox has been more conformed to the ship's shape than in previous Gradius games. Completing a playthrough of the game activates a "loop," recycling the eight levels, but steadily increasing the difficulty with each pass up to 255 times, also known as the "high loop." Gameplay Every level ends with a boss battle, each featuring a weak spot (usually in the form of a blue core.) Two "boss-rush" sections return from Gradius III, including several bosses from that game.Īny completed section of the game can be replayed directly at any point. The game spans eight levels over seven environments the second and eight levels are identical.

New are the optional "multiples" controls each 'type' has its own special option method with advantages and disadvantages over others. After completing the game once, a Weapon Edit type is selectable which lets you mix and match your weapon sets. The power up system is classic Gradius players pick a weapon set from a selection of four 'types' and activate power ups - dropped from enemy ships - from a linear bar at the bottom of the screen. Gradius V is a traditional 2D side-scrolling space shooter.
